GRIT until GOLD and GLORY and DEATH [WIP]
A downloadable TTRPG
*Rework In Progress*
This version is currently locked from downloads.
GRIT is a rogue-like inspired dungeon crawler where the aim of the game is to send in waves of '20-minute' mercenaries to loot gold, gain glory, and vanquish enemies.
"The Under, the malevolent mega-dungeon, sleeps! Delve deep and gain as much as you can before it wakes and notices our intrusion! The more we explore and learn of the evil underworld, the closer we'll get to finding the heart of corruption and the mythical horde of a thousand worlds."
Players will use their collected gold to build up the base camp around the mega-dungeon entrance, which will impact future delves, including: new abilities, weapons, new mercenary types to recruit, and ways to change how you explore the Under!
Crawling through the mega-dungeon is structured in a similar fashion to combat, with each player having to make a decision on whether to focus on travel, searching for something, or trying to overcome one of the many challenges that'll harry their exploration, including: falling debris, flame traps, and faceless swarms of enemies. These challenges take the place of enemy combatants, following a similar procedure of rules.
Inspired By
Videogames: Darkest Dungeon, Heroes of Hammerwatch
TTRPGS: Into the Odd, ICRPG, The Stygian Library, and funnel mechanics from OSR games
Player Character Death is a Feature
Those that don't like player character death will probably not enjoy playing this. The tone of the game can be shifted which might alleviate it's violent nature. By default, the game is generally run as a dark comedy but action and death can be altered: horror and viscera, heavy-metal blood and violence, cartoon scrapes and puffs of smoke, or pixelised disintegration. However, the truth is, player characters are going to be removed from play.
This game is meant to be played like you are playing a bunch of one-shot characters multiple times in a single game. Enjoy the chaos and have fun thinking how you'll make each death glorious.
Barebone Edition
This game has the structural bone of what it will become. This game is in a constant state of development. It also will be undergoing an overhaul/rework of some of its systems to provide a smoother core experience.
If you are ok with the idea of buying an 'early-access' game, and want to support the development, welcome!
This game is Illuminated by LUMEN, based on the LUMEN RPG system designed by Spencer Campbell, Gila RPGs. This game is in no way affiliated with Spencer Campbell or Gila RPGs.
Updated | 20 days ago |
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Somnus |
Genre | Role Playing |
Tags | Action RPG, Dungeon Crawler, Exploration, Fantasy, Hack and Slash, lumen, Roguelike, Tabletop, Tabletop role-playing game |
Average session | About an hour |
Languages | English |
Development log
- Free Demo UpdateNov 13, 2022
- Virus Related DelaysMay 26, 2022
- Relaxing on the Rush. Refreshing for 2022.Dec 31, 2021
- Initial Itchfunding Post-MortemDec 15, 2021
- Writing with Knowledge of BloatNov 30, 2021
- Discount Extension and Devlog VideosOct 28, 2021
- Beginning the 0.2.0 RewriteAug 13, 2021
Comments
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This game is a blast to play, with lots of opportunities to find what is most fun for you. I recommend this game to any group that likes dungeon crawls!